Popularized by movies such as “A Beautiful Mind,” game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games’ in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more. We’ll include a variety of examples including classic games and a few applications.
You can find a full syllabus and description of the course here: http://web.stanford.edu/~jacksonm/GTOC-Syllabus.html
There is also an advanced follow-up course to this one, for people already familiar with game theory: https://www.coursera.org/learn/gametheory2/
You can find an introductory video here: http://web.stanford.edu/~jacksonm/Intro_Networks.mp4
What you will learn
Week 1: Introduction and Overview
Introduction, overview, uses of game theory, some applications and examples, and formal definitions of: the normal form, payoffs, strategies, pure strategy Nash equilibrium, dominant strategies
Week 2: Mixed-Strategy Nash Equilibrium
pure and mixed strategy Nash equilibria
Week 3: Alternate Solution Concepts
Iterative removal of strictly dominated strategies, minimax strategies and the minimax theorem for zero-sum game, correlated equilibria
Week 4: Extensive-Form Games
Perfect information games: trees, players assigned to nodes, payoffs, backward Induction, subgame perfect equilibrium, introduction to imperfect-information games, mixed versus behavioral strategies.