Intermediate Object-Oriented Programming for Unreal Games

Description

This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you’ll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
This course gives you even more tools to help you build great games with C++ and Unreal!
Module 1: Start using files to implement your Unreal games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games
Module 4: Explore the complete implementation of a small Unreal game

What’s included